With the 1660Ti now available this will unsurprisingly be followed up by a lower-end model as Nvidia looks to replace its entire GTX 10 Series.
Assuming Nvidia’s naming conventions, the GeForce GTX 1650 will be the successor to the GeForce GTX 1050. Like the rest of the series, it’ll be using the Turing 12nm architecture, albeit with a number of key RTX features carved out, including real-time ray tracing and DLSS support. The cut-down GPU is allegedly dubbed TU117.
It seems almost assured the GTX 1650 will be coming, whether the naming is correct or not. Details on this mythical beast are sadly still very hazy though. It will apparently carry a base clock speed of 1485 MHz, which isn’t far at all off the 1500 MHz touted by the GeForce GTX 1660 Ti. The shortfall in the GTX 1650 will come down to core count, with various suspicions that it’ll either be 896 or 1024 CUDA Cores.
The GeForce GTX 1650 is also likely to ship with 4GB VRAM on a 128-bit memory interface, although it could be a toss-up between GDDR6 and GDDR5, depending on pricing. Hopefully, it’s the former, although we’ve seen lately that Nvidia will cut corners wherever it can to deliver cheaper VRAM. The less said about the DDR4 on the GeForce GT 1030, the better.
And finally, the all-important issue if pricing. The GTX 1660 Ti is expected to cost around £215, the elusive GeForce GTX 1660 we heard about at the start of all this would likely sit around £180, and the GeForce GTX 1650 would have to be a sub-£150 graphics card. A GTX 1050 will set you back about £92-£115, so something in the region of £122-£145 seems probably for the GTX 1650.